Our work on Warner Bros' remake of Clash of the Titans gave us the chance to develop new techniques we’ve since applied to other projects.
For example, we modelled and animated six variations of the fearsome scorpioch – and had to get the relative speed and agility of each just right.
Another challenge was to simulate the dust that gets kicked up during the action scenes – there’s no shortage of dust, sand and light gravel in the desert, but CG creatures are surprisingly light-footed!
Not only did we have to produce around 200 photo-real CG creature animation shots for the film, we had to do it fast – in around three months. Our client and the team were delighted with the end results.