Skyfall

For the 23rd instalment in the James Bond franchise, Skyfall, we were awarded four main visual effects sequences that showcase our award-winning environment and creature techniques.

For the first sequence we were tasked with creating a full CG Komodo dragon. The creature features in a live action fight sequence set in a pit inside a Shanghai casino. Our creatures team modelled the photo-real dragon and composited it into the live-action plate. The scene was further enhanced with the addition of CG dust and gravel that mirrored the action within the pit.

We were also responsible for three sequences staged on the London Underground, creating digital environments and set extensions to complement the production’s physical set and enhance the high-octane chases through London’s iconic Underground network. We also performed various clean ups to augment the look and feel of the physical set.

It’s always a pleasure working on a Bond film and Skyfall marks our sixth Bond credit.