Texture/Surfacing Artist

Overview:

We are looking for a Texture/Surfacing Artist to join the team on our creepy, kooky animated theatrical feature film, The Addams Family!

Under the guidance of the Art Director and Texture/Surfacing Supervisor, the Texture/Surfacing Artist helps to establish the look and quality of characters, props, and environments. The ideal candidate must be resourceful and creative, and work well within a team.

Duties & Responsibilities:

  • Create high quality UVs, textures and shaders for characters, environments and props
  • Capable of creating stylized, procedural, and photorealistic textures in several specified styles
  • Troubleshoots creative and technical issues as they arise
  • Work closely with the modeling, lookdev and lighting departments
  • Ensures that Surfacing files are complete and ready for lighting
  • Works within a production schedule and follows strict deadlines
  • Works well in a collaborative environment
  • Able to take direction and constructive criticism from the Supervisors and feedback from the Directors
  • Follow directory structure, naming conventions and other guidelines for Surfacing files

Skills and Requirements:

  • 3+ years of experience in feature animation and/or visual effects production
  • Strong artistic eye for detail with the ability to follow reference material and concept art
  • Ability to unwrap UVs in an efficient and organized manner
  • Ability to create high quality texture maps
  • Understanding of shading concepts
  • Background in visual arts desired
  • Experience in Maya required
  • Experience in Photoshop required
  • Experience in shading and rendering with RenderMan and/or Arnold an asset
  • Experience with Mari, Katana, UVLayout, Mudbox and/or Zbrush an asset
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